Small Beast, Unaligned
Armor Class 13
Hit Points 9 (2d8 + 2)
Speed 0 ft., Swim 50 ft.
STR
11 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Underwater Camouflage. The ray has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The ray can breathe only underwater

Actions

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+ 3) piercing damage. The target must make a DC 10 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turn.

Description

Named for the shape of its head, which when observed from above resembles a cow’s nose, the cownose ray is a moderately sized stingray. Like all eagle rays, cownose rays are active swimmers and are rarely found lying motionless on the seafloor like the closely related whiptail stingrays. Generally found in shallow marine and brackish coastal waters, cownose rays are also known to form large schools and migrate long distances. Cownose rays have poisonous stingers, however, since they are shy and generally swim at the surface, they pose a minimal risk to humanoids stepping on their spine. 

 

Monster Tags: Misc Creature

Habitat: Underwater

Clemencyetcetc

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