Horn powers. The horns of cervidal can act like the spell lessor restoration when touched and the effect of dispel magic.
Charge. If the cervidal moves at least 10 ft. straight toward a target and then hits it with a buck attack on the same turn, the target takes an extra 9 (2d8) Bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Tongues. The cervidal can speak with any animal that isn't evil.
Magic Resistance. The cervidal has advantage on saving throws against spells and other magical effects.
Magic Weapons. The cervidal's weapon attacks are magical.
Innate Spellcasting. The Cervidal's innate spellcasting ability is Wisdom. It can innately cast the following spells (dc 12, +4 to hit), requiring no material components:
- At will: bless, command, detect poison, light
- 3/day: hold person, magic missile, suggestion.
Multi attack. The cervidal makes a buck attack and two slam attacks.
Buck. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) bludgeoning damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) bludgeoning damage.
Description
The most common of the guardinals of Elysium are the satyrlike cervidals. Their home, Amoria, is the uppermost layer of that plane. Cervidals take their guardianship of Amoria serioiusly and are rarely found elsewhere except in times of great need. A cervidal’s body is slim, muscular, and covered with short, dark red fur. Aside from its regal bearing, the creature’s most striking feature is the pair of long, curved horns atop its head. A cervidal has hooves instead of feet, but its hands are like a human’s, except that the backs are protected by hard plates of horn. This allows it to use its hands as punching weapons to deliver effective slam attacks. Cervidals are peaceful and slow to anger, but in times of need they form the bulk of any guardinal army. One on one, a cervidal is a match for any comparable baatezu or tanar’ri, but cervidals seldom have the luxury of fighting an equal number of opponents.
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