Medium Humanoid, Lawful Evil
Armor Class 15
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Damage Resistances Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mystical Body. Brother Korloff has advantage on saving throws against spells and other magical effects and his attacks are magical.

Rising Flame. After Korloff deals fire damage for the first time each turn, he gains a stack of Rising Flame. For each stack he has, he deals 1 bonus fire damage whenever he deals fire damage. He loses one stack of this effect the first time he is dealt cold damage each round.

Scorched Earth. When Korloff is at or below 60 hit points he leaves behind a 5 ft. wide trail of flame wherever he moves. When a creature enters this area for the first time on a turn or starts its turn there, Korloff deals it 7 (2d6) fire damage.

Actions

Actions

Multiattack. Brother Korloff may make two attacks.

Blazing Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6+4) bludgeoning damage plus 3 (1d6) fire damage. Korloff may use his bonus action to make a Blazing Fists attack.

Firestorm Kick. Korloff disengages and flies towards a hostile creature within 45 ft. All creatures within 15 ft. of the target must succeed on a DC 14 Dexterity saving throw or take 13 (3d8) fire damage. On a successful save, it takes half as much damage.

Terbear52