Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Elemental Mastery. While in your dragon form, you overcome an enemy's immunity to poison.
Multiattack. It makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 2d10 + 8 piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 2d6 + 8 slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Poison Breath. The dragon exhales toxic fumes in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 16d6 poison damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 1 round. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Protective Fumes (3/Day) - You can call upon your mastery of toxic matter to protect you in your time a need. When you are about to be hit by an attack, you can choose to release a strong plume of noxious gas to blow around you, acting as a shield from harm. All attacks made against you for the next round are deflected away, leaving you unharmed. Any creature that has their attacks deflected are stunned until the end of their next turn.
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