Small Undead, Any Evil Alignment
Armor Class 16 (Natural Armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws CON +6, INT +7, WIS +4
Skills Arcana +10, History +8, Insight +5, Perception +5
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 12
Languages Common plus up to three other languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the Child Lich fails a saving throw, it can choose to succeed instead.

Spellcasting. The Child Lich is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The Child Lich has following wizard spells prepared:

Cantrips (at will): Prestidigitation, Ray of Frost, Thunderclap

1st level (4 slots): Magic Missile, Shield, Thunderwave, Ice Knife

2nd level (3 slots): Acid Arrow, Invisibility, Hold Person, Scorching Ray

3rd level (3 slots): Counterspell, Fireball, Dispel Magic, Lightning Bolt

4th level (1 slots): Blight, Ice Storm

Turn Resistance. The Child Lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (2d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Child Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Child Lich regains spent legendary actions at the start of its turn.

 

Cantrip. The lich casts a cantrip.

 

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

 

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

 

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Monster Tags: undead

GoneBallistic_

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