Tiny Construct, Lawful Neutral
Armor Class 14 Natural Armor
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +4
Damage Vulnerabilities Bludgeoning, Thunder
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision Range of 60 ft., Passive Perception 10
Languages Primordial Can only understand, cannot speak it Understands Primordial but can't speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spell Prisms. Boules have the ability to split spells cast on them, or through them, so that spells with one target now have two. Boules made of more rare crystals can also subtly shift the effects of these spells in surprising ways, such as refracting one type of energy into another.

This ability needs to recharge. At the beginning of the Boule's next turn, roll a d6. If a 5 or 6, the ability recharges. 

Spell Eaters. Boules enjoy being around magical energies, and even having spells pass through them. They feed by absorbing a portion of this energy.

Natural Attunement.  The boule is aware of the location of any gems/platinum within 10 feet of itself.

Bond Strength. Starts with 6 Bond Points.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1dd8+ 2) bludgeoning damage. 

Laser Light. Ranged Weapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 6 (1d12) fire damage.

 

Reactions

Crystalline Diffraction (Recharge 5-6). If the boule takes damage from a spell that does not exceed its maximum hit points, it can use its reaction to reduce the damage by half. Once it does this, it can choose up to two targets within 5 feet of itself. Each target takes damage equal to the damage ignored by the boule, and of the same damage type.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These constructs resemble a living ingot of synthesized crystal. Wizards create boules through a ritual that grows a synthetic crystal and captures a spark of elemental life force to give it intelligence. The result is a roughly humanoid crystal with a dutiful demeanor and even more curious magical properties. Wizards with boule companions insist that the creatures display unique personalities through their energetic movements. They vibrate when happy, become more dense when sad, and are almost magnetically attracted to objects they find interesting. Left to themselves, boules enjoy playing with light sources, refracting dancing rainbows on the surfaces around them.

They are natural companions for wizards who think organic familiars require too much attention. Their disposition seems to depend on both their crystal type and the sort of magical energy they absorb. Boules are always excited by the opportunity to experience unfamiliar spell effects. Fortunately, given that, their crystalline structure makes them quite durable. It is said that the first boule ever created is still in existence, having served many generations of mages in succession.

Suggested Personality: Energetic, Stupid.

Environment: Ruins, Underground.

Sub-Type: Elemental.

Ella5512

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