Medium Undead (Demon), Neutral Evil
Armor Class 19 Natural Armor
Hit Points 328 (17d20 + 150)
Speed 30 ft., Fly 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws STR +13, CHA +13
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Darkvision 120 ft. , Passive Perception 17
Languages Common, Undercommon, Abyssal
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Time Shift:  When targeted by a ranged attack/spell, roll a Dex save of 15 or higher, if the monster succeeds, it takes no damage from the attack and moves 30 ft in any direction.

Undead paladin: This monster can cast Paladin spells up to level 5. refer to 20th level paladin information in the Player's Handbook for more information on spell slot usage etc.

Vampiric regeneration: This monster regenerates all lost limbs and gains 15HP at the start of every turn. (The effects of this trait are removed if this monster is under the sun)

 

Actions

This Monster can attack twice on each turn.  

Morningstar Blade: Melee attack: +8 to hit, reach 15ft., one target. Hit: 6d12 + 4 radiant damage. Roll a d8, if rolled a 8, target is set on fire and takes 1d4 every time it starts its turn on fire. 

Firespin: Melee attack: +6 to hit, reach 10ft., up to three targets. Hit: 4d12 +3 radiant damage and 1d20 force damage. Those who are hit are thrown back 15 ft. 

Mechanical Claw strike: Melee attack: +5 to hit, reach 20ft., one target. Hit: 6d6 + 7 necrotic damage. Target must roll a wisdom saving throw of 16 or higher, if failed, target becomes petrified for 2 turns. Recharge: 3 turns. 

 Quench Thirst: Melee attack: +7 to hit, reach 5ft., one target. Hit 3d20 + 4 slashing damage. Half the number of damage dealt is the amount of HP the attacker regains. Recharge: 3 Turns. 

 

Bonus Actions

Bloody Needle: Alucard takes out a needle filled with blood and injects herself, instantly regaining 15 HP. Recharge: 3 turns. 

Adrenaline Shot: Alucard pulls out a needle filled with a light blue elixir, she stabs herself and gains 1 spell slot of her choosing. Recharge: 5 turns. 

Legendary Actions

This monster can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. This monster regains spent legendary actions at the start of its turn. 

Warp: This monster teleports 60 ft in any direction of its choosing. 

Attack (uses 2 Actions): This monster uses any Non-Mythical action of its choosing. 

Displace: Teleport a creature 30ft in any direction. 

 

Mythic Actions

Mythic actions only become available after the monster reaches 0HP for the first time. 

When this monster reaches 0HP for the first time, it resurrects itself for half its original HP and gains access to the following actions. 

Moon's Bane Greatsword: Alucard slashes her greatsword at the air in front of her, a magical beam of pure light is produced, everyone within 80ft. must make a dexterity saving throw of 19 or higher, if failed, take 6d12 radiant damage and become blinded for 1 turn, if succeeded, take half as much damage. Recharge: 2 turns.

Chain Throw: Alucard throws chains at up to 3 targets, the targets must succeed a dexterity saving throw of 18 or higher, if failed, they are restrained until the chains are either broken or they are put into the dying state. Every turn they start restrained, they take 3d12 Necrotic damage and 2d8 Radiant damage. The chains can only be broken by physical means, and are immune to magical attacks. Recharge: 6 turns. 

Time Stop: Gain 1d4 extra actions, other creatures cannot perceive you during this time, they also fail all saving throws during your turn. Recharge: 3 turns. 

Total Eclipse: Alucard sends a beam of energy into the sky, directly into the sun. For 24 hours, the sun's light is blocked by a dark shroud. All open areas typically lit up by the sun are now dim light. Alucard also gains advantage on dexterity saving throws and gets +5 HP per turn in addition to the Vampiric Regeneration trait. Recharge: 9 turns. 

Description

A tall and strong woman with a red mask tied to her face, blood is always dripping from under it. Her body is covered with melted flesh, skin, and metal from a previous battle, her eyes glow red with rage and hatred. She has a mechanical device strapped to her arm, it seems to feed her blood by using the needles on the fingertips so she doesn't have to take off the mask, it also has a weird orb on the back of her hand. When she kills living creatures, their soul is absorbed into this orb and their body is left in a petrified state. 

When she dies for the first time, her red mask shatters, revealing her twisted face. Her cheeks and lips seemed to have been ripped off, revealing her horribly sharp teeth. Her face has been melted down and her eyelids have been burned off, leaving her to always watch. Her fiery blade transforms into a soft light-based blade, it's hot red color replaced with a warm purple and blue. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2023 11:26:04 AM
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1
1.2
Coming Soon
9/6/2023 11:31:40 AM
8
1
1.3
Coming Soon

Monster Tags: NPCundead

Habitat: ArcticCoastalDesertForestHillMountain

NicoCasillas2023

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