Rush. The Children rush at whoever they're attacking, (15 by 15 ft radius). If you're size small or tiny, take 8d6 bludgeoning damage. If your medium or higher, make a Strength Check. Higher than 10, nothing happens, and you hold your ground. Failed, take 4d6 bludgeoning damage.
Club. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) [Bludgeoning] damage.
Pitchfork. Melee Weapon Attack: +2 to hit, reach 7 ft., 1 target. Hit: 7 (2d4 + 1) [Slashing or Piercing type] damage.
Hambats. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 through 3 target's. Hit: 19 (6d6 + 3) [Bludgeoning] damage.
Slingshot. Ranged Weapon Attack: +1 to hit, range 20/30 ft., 3 target's. Hit: 4 (1d4 + 1) [Bludgeoning] damage.
Meat Shield. If one child is lower than the rest, the horde pushes that weakest link to the front, and they take all the damage, (and probably die).
When the Child Horde collectively gets under half health, their hatred bubbles over, and all become enraged teenager's.
Legendary Action Name (Costs 5 Actions). As a legendary action, they can make 2 Club, Pitchfork's or Slingshot attacks, or every child does 1 hambat attack.
Description
The Childcatcher was about to be snatched up by the rush of Children, when suddenly, a blinding light imploded, and transported everyone into this magical world. The Childcatcher lurks in the shadows, in wait of these Children, looking to slowly snatch them off, one by one. These poor, innocent children, aren't underprepared, however. And they're ready for a final Showdown.
There are 35 children in total. For every child there is, they each can make one of any attack, or all together 1 rush attack. Each child has individual modifiers, (but to simplify it, they all have the same). As a whole group, their hp is their whole combined into one, which decrease as they get hit.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/6/2023 8:52:26 PM
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1
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2
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5e
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Coming Soon
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9/6/2023 8:53:11 PM
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1
|
1
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--
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Coming Soon
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