Medium Humanoid, Lawful Good
Armor Class 14 Leather + Ring Of Protection
Hit Points 84 (8d8 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws DEX +5, CON +6, INT +2
Skills Intimidation +6, Performance +6, Persuasion +6, Religion +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 14
Languages Celestial, Common, Dwarvish Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Blood Hunter Eclipse - The variant of Taddy that is stuck in werewolf form.

Brave. The knight has advantage on saving throws against being frightened.

Spellcasting. The Paladin is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +5 to hit with spell attacks). It has the following paladin spells prepared:

1st level (5 slots): command, protection from evil and good, thunderous smite

2nd level (4 slots): branding smite, find steed,  divine smite

3rd level (3 slots): blinding smite, dispel magic

Actions

Multiattack. Blood Hunter Eclipse makes two melee attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) slashing damage. (1d6) Fire damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

 

Bonus Actions

thunderous smite

Divine Smite. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

 

Reactions

Parry. Lucian adds 4 to its AC against any melee attack that would hit it this turn. To do so, the user must see the attacker and be wielding a melee weapon.

Habitat: Urban

Eclectic_Hawk

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