Large Humanoid (Lizardfolk), Any Evil Alignment
Armor Class 14 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Senses Passive Perception 10
Languages Lizard Tongue, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Beserker Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Lizardfolk beserkers - El'Geth are elite warriors who are bread to infiltrate and sow chaos among the populous immediately prior to an attack. 

El'Geth have been known to live within a population for months, they have a unique scale structure that allows them to somewhat assume the form of other species that are similar to them (Ork, Half Ork, Dragon-born, Bugbear) 

When the time comes they shift and shimmer to resemble their true form of large 7ft tall scale encased muscle wielding violent Beserker Battle Axes  

Lair and Lair Actions

Crab Swarm - Once per turn he may cause a swarm of biting crabs to fall from the ceiling or erupt from the ground in a selected zone of the cave

Party members under the zone must roll a Dex saving throw [12] or suffer 1d6 crab damage!

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2019 8:40:42 PM
12
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForest

DirkT

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