Grappler (Dungeon Grappling Variant).
This creature is a formidable grappler.
- You do not provoke attacks of opportunity when making grapple attacks.
- You may choose to use your Athletics or Acrobatics for your grapple To Hit and defense.
- You have advantage when you use your action to make a grapple attack against a creature to which you already have Control applied.
- You can use a bonus action to make an additional grappling attack or Escape attempt against a creature to which you have Control applied; this attack can only ever generate or remove one Control.
Quick Technique - Once per turn, immediately after applying Control damage, you may execute a Grappling Technique. Note - Only one Technique can be used per turn.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Grapple Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage and two Control Points are applied to the target.
- If used via the Grappler bonus action and it hits, only one Control Point is applied.
- If the target is already grappled, this attack is made at advantage.
Grapple Technique - Injure Foe (Grapple). One control point can be spent to add an additional damage die (1d8) to Constrict damage.
Grappler. You can use a bonus action to make an additional grappling attack or Escape attempt against a creature to which you have Control applied; this attack can only ever generate or remove one Control.
Previous Versions
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