Keen Senses. Weavile has advantage on Wisdom (Perception) checks that rely on smell.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [Slashing] damage.
Ice Shard(Recharge 5-6). Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 15 (2d6 + 4) [Cold] damage.
Poison Jab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) [Poison] damage. Target must make a DC 12 Constitution saving throw or become Poisoned for 1 minute.
Fake Out(1/Day). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) [Bludgeoning] damage. Target must make a DC 16 Constitution saving throw or become stunned until the end of its next turn.
Agility. Weavile's agility allow it to move and act quickly. It can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Counter. When Weavile takes damage from a melee attack, it can use its reaction to make a Slash attack against the creature that hit it.
Description
Weavile is a swift and cunning creature known for its speed and sharp claws. It excels in both physical and spell attacks, and it can move silently and blend into its surroundings with ease. Weavile is a dangerous and agile opponent that relies on its slashing attacks, ice powers, and the ability to strike with precision. Its dark and stealthy nature makes it a formidable foe for adventurers to encounter.
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