Brute. A melee weapon deals one extra die of its damage when the Bishop hits with it (included in the attack).
Controlled Emotions. The Bishop has advantage on saving throws against being charmed or frightened.
Part Machine. Insight checks on the Initiate have disadvantage and the Bishop can hold their breath for 1 hour.
Bonded Armour. The Bishop has a +1 bonus to their AC, they cannot doff their armour.
Spellcasting. The Bishop casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15, Spell attack +7, Spell modifier +4:
At will: mending, Identify, message, misty step, shape water
3/day each: Scorching ray, Vortex Warp, gust of wind, color spray (2nd level),
2/day each: blink, lightning bolt, Wall of fire, counterspell
1/day each: chain lightning, animate objects, create or destroy water 2nd level
Head tasks and body tasks: The bishop can as an action fit himself into different bodies (The Train and The humanoid) . Once he disconnects from a body he can command it with a bonus action.
Multiattack. The Bishop makes one lightning lance attack.
Lightning Lance. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (1d12 + 4) lightning damage. A creature damaged by this strike must make a DC 15 Constitution saving throw or become stunned
(1/day) Escape body. When fitted to a body the bishop may use it's action to fire itself out of the body of two hundred feet in the air before floating down at a rate of 20ft a round, they're able to steer themselves 5ft a round.
Description
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
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