Golden Fortification. it reaches its head up and roars creating a cylinder barrier of golden light 20ft wide and 35ft high with 70hp or until dispelled.
Stomp. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) bludgeoning damage.
Holy Rays. Ranged Weapon Attack: +5 to hit, range 30ft. line, any people target. Hit: 8 (2d6 + 3) radiant damage.
as a bonus action it can retreat all limbs into the shell increasing its AC to 19, it takes one bonus action to emerge
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a large tortoise of a pale greyish beige with a pale pastel yellow hexagonal patterned shell. these creatures are normally passive kind hearted creatures, but will protect there young with all of there life. they have a natural instinct which allows them to sense weather a person has bad intent and will turn hostile to them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/7/2023 5:22:31 PM
|
1
|
1
|
5e
|
Coming Soon
|
Comments