Boom. You run up into an enemy, and explode on them. The target must make a Constution saving throw of 13 or higher. failed, take 2d20 fire damage. Any creature within a 15 foot radius must also make a Con. check of 10 or higher, or take 1d10 fire damage.
Walk Into. As an action, you can walk into an enemy, dealing 1d6 necrotic damage. For every turn that they haven't moved from you, you keep dealing 1d4 necrotic damage.
Description
Bob - ombs are tiny little bomb critters, that have a corkscrew implanted into their back. When turned, they become a mighty explosion! (after a few seconds). They don't have emotions, and are created by King Bob - omb.
They are a small black bomb with two tiny feet, with the screw in their back.
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