Gargantuan Undead, Neutral
Armor Class 16 Natural
Hit Points 85 (10d12 + 2)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +6
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Piercing, Slashing, Thunder
Damage Immunities Cold, Lightning, Necrotic, Poison, Psychic
Senses Unknown Doesn't see in the normal sense. Detects the world through touch and simply knows where living are., Passive Perception 1
Languages Understands anything said or thought by its creator. No other communication is possible.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hardened Skin. Chemicals used to create this monstrous undead cause its skin to harden into a very think hard armor that resembles leather but is much more difficult to breach.  As a result it gains resistance to piercing and slashing.

Slow. The creation process resulted in a constructed undead monstrosity which has difficulty moving.  As a result it always has last initiative.

 

Actions

Action Name. Enter the description for your action.

Bludgeon with Limbs Melee Attack. Melee Weapon Attack: +6 to hit, reach 15 ft., 8 target. Hit: 12 (4d4 + 2) bludgeoning damage. 

 

Description

Alchemical Zombie are stitched together from various corpses.  The Alchemist uses magic infused chemicals and electricity to bring this monstrosity to undead life.

The Gargantuan Sea version is stitched together from Aboleths, Giant Octopus , Giant Squid, and other gargantuan sea life.  They are huge bags of hit points with multiple attacks in any direction and a reach of 15 foot.

 

Habitat: Coastal

TigrisMorte

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