Armor Class
11
(natural armor)
Hit Points
33
(5d8 + 2)
Speed
40 ft., Climb 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +2
Skills
Intimidation +0, Perception +3, Survival +3
Senses
Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Bonus proficiencies. Be-Bear has Proficiency in all Armor.
Improved critical. be-Bear gets a crit on a natural 19 or 20 on attack rolls to hit.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6; to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2); piercing damage.
Claws. Melee Weapon Attack: +6; to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2); slashing damage.
Bonus Actions
Second Wind. Be-Bear can use a bonus action of his turn to regain 1d10+3 hit points. He can use this once per short or long rest.
Comments