Armor Class
15
(natural armor)
Hit Points
54
(7d8 + 21)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
13
(+1)
WIS
14
(+2)
CHA
14
(+2)
Skills
Arcana +3, Deception +4, Perception +4, Stealth +3
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic, Sylvan
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
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