Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 31 (4d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Cold, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Corrupted Blood.  If a creature takes poison damage from this creature's blood attacks, that creature must make a DC 16 Constitution saving throw or become Poisoned With corrupted blood. Creatures Afflicted with corrupted blood takes 3d4 + their constitution score (Yes the afflicted's Con score, as their blood begins to fight against them) Poison damage. If the afflicted's Hp drops to 0 they die and become a "Blood Zombie" (See Blood Zombie for details). Also creatures Afflicted with corrupted blood half disadvantage on attack rolls strength saves and dexterity saves. This aillment can be cured as if it were the poison status condition. If The Afflicted creature survives for 24 hours without curing the condition, they must then make a DC 18 wisdom saving throw or become mad unable to disern friend from foe, becoming a "Blood Driven" (See Blood Driven for details). This is now a greater curse as the afflicted's blood becomes fully corrupted. If the creature succeeds the save then they do not become a Blood Driven and they lose the effects of Corrupted Blood but their blood is still fully corrupted, this is now considered a greater curse. Creatures who have fully corrupted blood, their blood is now toxic and any creature who consumes the blood must make the saves against Corrupted Blood. A vampire however or any other undead who consumes it instanly becomes a "Blood Driven" no save. Creatures with fully currupted blood also now has access to the Blood Hunter sub-class "Order of the Corrupted" (See Order of Corrupted for details)

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Blood Skewer. Ranged Weapon Attack:  +4 to hit, range 15 ft, one target. Hit: (1d6) piercing damage + 4 poison damage.

Blood Skin. This creature sacrifises half of its maximum Hit Points to cover itself in a hardened blood armor doubling its AC until it takes the amount of hp used to make the armor in damage or 30 minutes after use. (Hp is not regained if Blood Skin's duration ends)

Blood Bomb.  This creature sacrifices 6 Hp to Hurl a ball of blood at a target  location.

Ranged Weapon Attack: range 15 ft, at start of next round any creature within a 5 ft radius of the target location must make a DC 13 Dex save or take (2d4) piercing + 4 poison damage, save for half.

 

Reactions

Blood Spine. Upon being struck by a melee attack from a creature within 5 ft of this creature, the attacking creature must make a DC 15 Dex save or take (1d6) piercing + 4 poison damage.

Description

An undead oozing with corrupted blood. The blood itself is what is driving the corpse with the sole purpose of adding fresh blood of the living to it's mass. Not much flesh is left just mostly bone and blood taking the place of any missing flesh. Surely this a sight to behold.

Monster Tags: undead

Habitat: ForestUrban

DarthZaine

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