Special Trait Name. Engulf
Once a target is hit with a bite attack and then grappled, if colin bites again with an opponent grappled the target is swallowed
once swallowed the target takes 8d6 acid damage at the start of there turn, a creature can attempt to crawl out of the stomach with a successful contested strength check. If colin receives 25hp of damage in a single round from inside its stomach the character cuts a whole in the side of colin and can escape, the whole then closes up at the start of colins next turn
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [strength] (spell save DC 16, +13 to hit with spell attacks).
Hypnotic pattern
Attacks per round. Colin can make 3 attacks per round, 1 bite and two slams, or he can use one bite and two candle bursts
Action Name. Slam
Action Melee Attack. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: (3d6 + 8) [Bludgeoning] damage.
Action Name. Bite
Action Melee Attack. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: (3d10 + 8) [piercing] damage. Once hit the target becomes grappled
Attack Name. Candle Burst
Action Ranged Attack. RangedWeapon Attack: +13 to hit, range 50/120 ft., 3 target. Hit: (6d6 + 6) [fire] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Colin has 3 legendary points per round
Colin has 3 Legendary resistances per long rest
Summon Diabetes (Costs 3 Actions). Colin summons waves of minions in the form of some sort of chocolatey treat
Candle Burst (Cost 1 Action) Colin uses the Candle Burst attack
Dimension Door (Cost 2 Action) It doesn't make sense but he can cast dimension door on himself only
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments