Magic Resistance. The baby phoenix has advantage on saving throws against spells and other magical effects.
Fire Immunity. The baby phoenix is immune to fire damage.
Limited Telepathy. The baby phoenix can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Talons. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1 slashing damage plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +5 to hit, range 15ft., one target. Hit: 4 (1d8) fire damage.
Illumination. The baby phoenix sheds bright light in. 30-foot radius and dim light for an additional 30 feet. The effect lasts for an hour unless dismissed with a bonus action or dispelled.
Protective Shroud (1/Day). The baby phoenix can shroud a willing creature with a protective aura. The creature gains advantage to saving throws against spells that affect their mind. The baby phoenix cannot take any action while shrouding, and must stay within 5ft. of the creature or the effect ends after an hour. If the shrouded creatures hit points drop to 0, the baby phoenix can use its reaction to transfer all of its remaining hit points to the shrouded creature.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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