Medium Fiend (Demon), Chaotic Evil
Armor Class 18 Natural armor
Hit Points 150 (20d8)
Speed 40 ft., climb 20 ft.
STR
18 (+4)
DEX
22 (+6)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +11, CON +8
Skills Stealth +10
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Telepathy 60 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Shadow Camouflage: The Abyssal Lurker has advantage on Stealth checks made to hide in dark conditions.

Multiattack: The Abyssal Lurker can make three attacks: one with its bite and two with its claws.

Actions

Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 4) piercing damage plus 9 (2d8) necrotic damage.

Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.

Teleport: The Abyssal Lurker magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Summon Demon (1/Day): The Abyssal Lurker has a 50% chance of summoning one Abyssal Lurker.

Bonus Actions

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Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Dark Resurgence (1/Day): Regenerates half of its total hit points if killed. - Abyssal

Echo (1/Short Rest): Creates a mirror image with half the current hit points and the same abilities. Lasts 1 minute or until killed.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Origin

The Abyssal Lurker was created by Demon Lord Gra'azt to infiltrate and protect dungeons that contain artifacts or knowledge valuable to him. These creatures are born from the ichor of Gra'azt and imbued with the shadowy essence of the Abyss. Their forms are a grotesque blend of shadow and flesh.

The Abyssal Lurker is a grotesque fusion of predatory cunning and abyssal corruption, a creature seemingly sculpted from the nightmares of mortals and the sadistic whimsy of its dark overlord, Gra'azt. At first glance, its form resembles that of a large, overgrown centipede, covered in a glistening, chitinous exoskeleton. But any resemblance to natural creatures ends there.

The chitin itself is not a uniform color, but rather a swirling palette of sickly greens, deep purples, and midnight blacks, creating a shifting illusion of form that unnerves the eyes. The segmented body stretches about 7 feet in length, tapering at both ends, and is unsettlingly flexible, allowing the Abyssal Lurker to squeeze through narrow spaces or arch its body menacingly. Running down its sides are multiple pairs of pointed, claw-like appendages that scrape and skitter against any surface it traverses, emitting an unsettling chorus of clicks and scrapes. These appendages function as both limbs and weapons, capable of gripping surfaces for rapid crawling or seizing its prey in a deadly embrace.

Its head is a horrific sight to behold: A gaping maw filled with rows upon rows of razor-sharp, serrated teeth that seem to go on forever into its gullet. Above the maw, five blood-red eyes are set in a semi-circle, exuding a malevolent intelligence and an insatiable hunger. When the Abyssal Lurker opens its mouth, it reveals a forked, prehensile tongue, slick with dark, corrosive saliva. This tongue serves as another limb, capable of reaching out to manipulate objects or pull victims into its endless rows of teeth.

But perhaps the most disturbing aspect of the Abyssal Lurker is its aura of palpable malevolence. When it moves, shadows seem to gather and cling to it, as though the very fabric of reality is loathe to touch the creature. It emits a low, guttural growl, a sound that unnerves the soul as much as it does the ear.

All in all, the Abyssal Lurker serves as a testament to the corruptive and transformative power of the Abyss, a creature perfectly adapted to its vile tasks and to the intricate, dark designs of its demonic master, Gra'azt.

Lair and Lair Actions

Abyssal Lurkers are found primarily in dungeons and underground lairs that have a connection to Gra'azt or his agents. They prefer dark, confined spaces where they can use their powers to maximum effect. The walls of their lairs are often covered in dark, abyssal runes that grant them extra power.

Monster Tags: Demonfiend

Habitat: Underdark

Hershco

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