Shadow Camouflage: The Abyssal Lurker has advantage on Stealth checks made to hide in dark conditions.
Multiattack: The Abyssal Lurker can make three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 4) piercing damage plus 9 (2d8) necrotic damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.
Teleport: The Abyssal Lurker magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Summon Demon (1/Day): The Abyssal Lurker has a 50% chance of summoning one Abyssal Lurker.
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Dark Resurgence (1/Day): Regenerates half of its total hit points if killed. - Abyssal
Echo (1/Short Rest): Creates a mirror image with half the current hit points and the same abilities. Lasts 1 minute or until killed.
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Description
Origin
The Abyssal Lurker is a grotesque fusion of predatory cunning and abyssal corruption, a creature seemingly sculpted from the nightmares of mortals and the sadistic whimsy of its dark overlord, Gra'azt. At first glance, its form resembles that of a large, overgrown centipede, covered in a glistening, chitinous exoskeleton. But any resemblance to natural creatures ends there.
The chitin itself is not a uniform color, but rather a swirling palette of sickly greens, deep purples, and midnight blacks, creating a shifting illusion of form that unnerves the eyes. The segmented body stretches about 7 feet in length, tapering at both ends, and is unsettlingly flexible, allowing the Abyssal Lurker to squeeze through narrow spaces or arch its body menacingly. Running down its sides are multiple pairs of pointed, claw-like appendages that scrape and skitter against any surface it traverses, emitting an unsettling chorus of clicks and scrapes. These appendages function as both limbs and weapons, capable of gripping surfaces for rapid crawling or seizing its prey in a deadly embrace.
Its head is a horrific sight to behold: A gaping maw filled with rows upon rows of razor-sharp, serrated teeth that seem to go on forever into its gullet. Above the maw, five blood-red eyes are set in a semi-circle, exuding a malevolent intelligence and an insatiable hunger. When the Abyssal Lurker opens its mouth, it reveals a forked, prehensile tongue, slick with dark, corrosive saliva. This tongue serves as another limb, capable of reaching out to manipulate objects or pull victims into its endless rows of teeth.
But perhaps the most disturbing aspect of the Abyssal Lurker is its aura of palpable malevolence. When it moves, shadows seem to gather and cling to it, as though the very fabric of reality is loathe to touch the creature. It emits a low, guttural growl, a sound that unnerves the soul as much as it does the ear.
All in all, the Abyssal Lurker serves as a testament to the corruptive and transformative power of the Abyss, a creature perfectly adapted to its vile tasks and to the intricate, dark designs of its demonic master, Gra'azt.







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