Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Ancient Lich Necromancer] is a 20-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC 20, +#15 to hit with spell attacks). The [Ancient Lich Necromancer] has following [Wizard] spells prepared:
Cantrips (at will): [Acid Touch], [Chill Touch],[Infestation],[poison spray][Shocking Grasp]
1st level (5 slots): [Cause Fear], [False Life],[Magic Missile],[Ray of Sickness],[Witch Bolt]
2nd level (4 slots): [Acid Arrow],[Cloud of Daggers],[Gentle Repose],[Ray of Enfeeblement]
3rd level ( 3 slots): [Fireball],[Lightning Bolt],[Summon Undead]
4th level ( 3 slots): [Blight],[Ice Storm],[Storm Sphere]
5th level ( 3 slots): [Enervation],[Negative Energy Flood],[Wall of Force]
6th level ( 2 slots): [Circle of Death],[Sunbeam]
7th level ( 2 slots): [Finger of Death],[Power word pain]
8th level ( 1 slot): [Clone]
9th level ( 1 slot): [Power Word Kill]
once per d8 days can cast raise dead.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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