Small Construct, Chaotic Evil
Armor Class 13
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
13 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Acrobatics +5, Athletics +5
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Sylvan but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Box Jumper. As a bonus action, Box-Bound Jack can jump without provoking an opportunity attack. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start.

Immutable Form. No effect can alter Box-Bound Immutable Form.

Actions

Multiattack. Box-Bound Jack makes two cymbal attacks. touch attack.

Cymbal. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) thunder damage.

Dissonant Clash(Recharge 5–6). Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a DC 11 Constitution saving throw, taking 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one.

Reactions

Bouncing Escape. When Box-Bound Jack ceases being grappled or restrained, such as when released from the toymaker’s bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack.

Description

Source Book:

GRIM HOLLOW MONSTER GRIMOIRE

Ariellelp

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