Charge. If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or fall prone. takes no falling damage when descending from this jump.
Immutable Form. No effect can alter Bloody Teddy’s form.
Multiattack. Bloody Teddy makes one bite attack and one slam attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Released Rush. When Bloody Teddy ceases being grappled or restrained, such as when released from the toymaker’s bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able.
Description
Source Book:
GRIM HOLLOW MONSTER GRIMOIRE
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