Small Construct, Chaotic Evil
Armor Class 11 (Natural Armor)
Hit Points 55 (10d6 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Athletics +6
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Sylvan but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or fall prone. takes no falling damage when descending from this jump.

Immutable Form. No effect can alter Bloody Teddy’s form.

Actions

Multiattack. Bloody Teddy makes one bite attack and one slam attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. 

Reactions

Released Rush. When Bloody Teddy ceases being grappled or restrained, such as when released from the toymaker’s bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able.

Description

Source Book:

GRIM HOLLOW MONSTER GRIMOIRE

Ariellelp

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