Medium Undead, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 50 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +1
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Turn Resistance. The Zombie Goose has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the Zombie Goose to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Goose drops to 1 hit point instead.

Death Burst. When the Zombie Goose (or its egg) dies, it explodes in a burst of necrotic energy. Each creature within 10 feet of it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

Actions

Multi-attack. The Zombie Goose makes two Necrotic Beak attacks.

Necrotic Beak.  Melee Weapon Attack: +8 to hit, one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) necrotic damage.

Description

Undead Nature. A Zombie Goose doesn't require air, food, drink, or sleep.

 

Zombie Geese move with a jerky, uneven gait. They are clad in rotting feathers and carry the stench of decay.

Monster Tags: undead

axipher

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