Turn Resistance. The Zombie Goose has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the Zombie Goose to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Goose drops to 1 hit point instead.
Death Burst. When the Zombie Goose (or its egg) dies, it explodes in a burst of necrotic energy. Each creature within 10 feet of it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
Multi-attack. The Zombie Goose makes two Necrotic Beak attacks.
Necrotic Beak. Melee Weapon Attack: +8 to hit, one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) necrotic damage.
Description
Undead Nature. A Zombie Goose doesn't require air, food, drink, or sleep.
Zombie Geese move with a jerky, uneven gait. They are clad in rotting feathers and carry the stench of decay.







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