Special Equipment: Arzul is wearing +1 half-plate, a cloak of protection, and uses a +1 shield. He wields an unholy mace. Also, Arzul carries three potions of healing.
Spellcasting: Arzul is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): chill touch, guidance, light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bane, cure wounds, false life, healing word, inflict wounds, ray of sickness, sanctuary
2nd level (3 slots): blindness/deafness, ray of enfeeblement, silence, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, mass healing word, protection from energy, spirit guardians, vampiric touch
4th level (3 slots): blight, death ward, freedom of movement
5th level (2 slots): antilife shell, cloudkill, contagion, flame strike
Touch of Death (1/Day): When Arzul hits a creature with a melee attack, he can choose to deal an extra 25 necrotic damage to the target.
Arzul's first move is to upcast Spirit Guardians to the highest level available.
Multiattack. Arzul makes two melee attacks.
Unholy Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage, and if the target is a creature of good alignment, Arzul deals an additional 7 (2d6) points of damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 3 (1d6) piercing damage plus 4 (1d8) necrotic damage.
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Posted Sep 13, 2023Monster inspired from DM Dave's Khrull Death Cleric, but just noticed AC is not correct.