Brave. The hussar has advantage on saving throws against being frightened.
Cavalier. The hussar has advantage on saving throws made to avoid falling off of its mount. The hussar also only uses 5 ft of movement when mounting or dismounting a creature.
Hussar Charge. If the hussar is mounted and moves at least 20 ft straight toward a creature and hits with a melee weapon attack, the attack deals one additional die of that weapon's damage. In addition, if the target is medium or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. The hussar makes two melee attacks.
Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) piercing damage.
Cavalry Sabre. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Pistol. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 7 (1d10+2) piercing damage.
Parry. The hussar adds 3 to its AC against one melee attack that would hit it. To do so, the hussar must see the attacker and be wielding a melee weapon.
Description
Arimian Hussars are famed heavily cavalry
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