Armor Class
18
(natural armor)
Hit Points
130
(20d10 + 20)
Speed
45 ft., Climb 45 ft., Swim 30 ft.
STR
14
(+2)
DEX
11
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Acid
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 40 ft. (blind beyond this radius), Passive Perception 6
Languages
Common Responds to secret primordial override commands. --
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Antimagic Susceptibility. The automaton is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the automaton must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Multiattack. The automaton makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Acid Breath (Recharge 5–6). V-1c exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/10/2023 1:53:30 AM
|
18
|
1
|
1
|
Coming Soon
|
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