Medium Humanoid (Dragonborn), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Skills Arcana +6, Perception +4, Stealth +5
Senses Passive Perception 14
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Clockwork Companions. The dragonborn is accompanied by 2 clockwork observers and 1 clockwork defender, they are allies of the dragonborn and obey its spoken commands. They take their turns immediately after the dragonborn. Each lasts until it or the dragonborn dies, or until the dragonborn dismisses it as a bonus action.

Dragon’s Resistance. The dragonborn has resistance to a type of damage based on it’s draconic ancestry. (choose or roll a d4): 1–2, radiant (solar); 3–4, cold (lunar).

Hold Breath. The dragonborn can hold its breath for 15 minutes.

Spellcasting. The dragonborn is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The dragonborn has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots): air bubble*, misty step, web

3rd level (3 slots): fly, lightning bolt

4th level (3 slots): Evard’s black tentacles, greater invisibility

5th level (2 slots): create spelljamming helm*, teleportation circle

* These spells are found in the Astral Adventurer’s Guide.

Wildspace Adaptation. The dragonborn is adapted to zero gravity. Being weightless doesn’t give it disadvantage on any of its melee attack rolls (see “Weightlessness” in the Astral Adventurer’s Guide).

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands, plus 3 (1d6) radiant damage.

Laser Pistol. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 11 (3d6 + 2) radiant damage.

Breath Weapon (Recharges after a Short or Long Rest). The dragonborn exhales destructive energy in a 30-foot line that is 5-feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 9 (3d6) of a type of damage based on it’s draconic ancestry. (choose or roll a d4): 1-2 (solar) radiant, 3-4 (lunar) cold.

Bonus Actions

Astral Flight (Recharges after a Long Rest). The dragonborn manifest spectral wings on its body. These wings last for 1 minute. For the duration, the dragonborn gains a flying speed equal to its walking speed and can hover.

Description

Astral dragonborn partake of the heritage of astral dragons. The mysterious powers of astral dragons—lunar and solar—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the Astral Sea and Wildspace, the desolate cold of moons, and the brilliant light of stars.

Monster Tags: NPC

Charlesaurus

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