Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, the effects of the poison varies based on targets Constitution Score. If the score is 20+ foe takes 2d4 poison damage, 19-18 foe loses their bonus action, 17-16 constitution score is reduced by 1 and they take 1d8 poison damage ,15-14 foes speed is halved and they may not make reactions until the Azure Scorpions next turn,13-12 foe can not move and can only do an action or a bonus action on its next turn, 11-10 foe is blind til its next turn, 9-8 foe loses its next turn, 7-1 foe is incapacitated. This does not effect undead or constructs.
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