Multiattack. The barioth makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: d20+11 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Claw. Melee Weapon Attack: d20+11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail Swipe. Melee Weapon Attack: d20+11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage and the target and each creature adjacent to it must make a DC 15 Strength saving throw, or be pushed 10 feet away, and be knocked prone on a failed save. On a successful save, it still pushed back but isn't knocked prone.
Vortex (Recharge 5-6) The barioth creates a vortex of ice and snow at a point within 60 feet of it. Each creature in a 15-foot-radius, 40-foot-high cylinder centered on a point must make a DC 18 Dexterity saving throw, taking 22 (5d8) bludgeoning damage plus 7(2d6) cold damage on a failed save, or half as much damage on a successful save.
The barioth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The barioth regains spent legendary actions at the start of its turn.
Detect. The barioth makes a Wisdom (Perception) Check.
Tail Swipe. The barioth makes a Tail Swipe attack.
Ice Slide (Costs 2 Actions). The barioth moves up to its speed. During this move it can move through the spaces of other creatures without provoking opportunity attacks. Each creature the barioth moves through must succeed on a DC 19 Dexterity saving throw or takes 20 (3d8 + 6) slashing damage and be knocked prone.
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