False Appearance. While the basarios remains partially submerged in the ground and motionless, it is indistinguishable from a normal boulder.
Body Slam. Melee Weapon Attack: d20+10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Ram. Melee Weapon Attack. d20+10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
Sleep Gas. (Recharge 5-6). The basarios releases sleeping gas in a 15-foot radius around it. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 1 minute, until the sleeper takes damage, or until someone uses an action to shake or slap the sleeper awake.
Description
The basarios is known to have other types of effects besides sleep gas. A basarios can have a poisonous gas or in extremely rare cases it creates a fire plume. The CR does not change when replacing the sleep gas with one of these effects:
- Poisonous Gas. The basarios releases a poisonous gas from its underside in a 15-foot radius around it. Each creature in that area must make a DC 15 Constitution saving throw or, become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fire Plume. The basarios releases a plume of fire from its underside in a 15-foot radius around it. Each creature in that area must make a DC 15 Dexterity saving throw or, take 18 (5d6) fire damage on a failed save or half as much damage on a successful one.
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