Large Aberration (Beholder), Lawful Neutral
Armor Class 17 Natural Armor
Hit Points 200 (16d10 + 100)
Speed 25 ft., Burrow 40 ft.
STR
13 (+1)
DEX
15 (+2)
CON
22 (+6)
INT
17 (+3)
WIS
25 (+7)
CHA
17 (+3)
Saving Throws CON +10, INT +7, WIS +11
Damage Resistances Acid
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 150ft, Tremorsense 170ft, Passive Perception 22
Languages Celestial, Common, Deep Speech
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Grapple Vine. Whenever a creature enters combat range of the Bug-Eyed Beholder, they must make a DC16 Dexterity save or be grappled by vines coming out of the ground. The vines have 10hp and an AC of 12.

Acidify. After getting hit by the Ray Of Acidity. the target gets the acidify condition. When a target has this condition they must make a DC15 Wisdom save at the start of there turn or take 2d8 acid damage. There speed is also halved and they have disadvantage to constitution, strength, Dexterity saves and checks. This condition can be removed by condition-removing spells, or when you heal more than 20hp.

Actions

Spiky Vine. Melee Attack: +2 to hit, reach 10 ft., up to 2 targets standing within 5ft of each other. Hit: 15 (2d10 + 5) slashing damage. 

Acidic Laser. Ranged Attack: +4 to hit, range 70 ft., 1 target. Hit: 22 (2d12 + 10) acid damage.

Eye Ray. The Bug-Eyed Beholder can use one of the following rays on a creature that it see and that is as it's action:

1.Ray Of Vitality. This ray can heal 1 selected target other than itself for 4d10 + 5 hp. This can be used once every 30 minutes.

2.Ray Of the Grounded. This ray can boost the AC of 1 target by 1d4. This ray requires concentration to use so as long as this ray is being casted the Bug-Eyed Beholder it cannot use another Eye Ray.

3.Ray Of Blessing. This ray can bless a chosen target which can remove them of any conditions (except exhaustion). This ray can be used once every 2 turn (or 12 seconds)

4.Ray Of Sickening Light. This ray can give 1-3 point of exhaustion to a target. The selected target must make a Wisdom check. On a natural 1 the target takes 3 points of exhaustion. On a 2-10 the target takes 2 points of exhaustion. On a 11-14  the target takes 1 point of exhaustion. On a 15 to 20 the target takes no point of exhaustion.

5.Ray Of Decimation. This ray can decimate a chosen target. The target must make a DC18 Dexterity. On a failed the target takes 4d10 + 20 Force damage and on a successful save the target takes no damage. If a targets hp is reduced to 0hp by this spell is decimated and turns into a pile of ash.

6.Ray Of Acidity. This ray can burn a target with a ray of acid. The target must make a DC17 Dexterity. On a failed save the target takes 3d10 + 5 acid damage and take the condition acidify. On a successful save the target takes half damage and no conditions.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Eye Strike. The Bug-Eyed Beholder fires one of it's Eye Ray's

Treacherous Vine. The Bug-Eyed Beholder drops to the ground and covers himself in thick vines before rising back up to where it was before. After using this legendary action the Beholder gains +5 AC and 30 temporary HP. This can only be used 1 per battle.

Description

A Bug-Eyed Beholder is a variant of the Beholder's. This variant is created whenever a Beholder (Usually a Spectator) dreams of becoming one with nature and of connecting with it. Once they wake up they will discover there body being covered in vines and having small pants growing on them. As the time pass they slowly have more vines and plants on them until they are fully covered with them giving them a plant like armor and there eye will slowly become more bug-like. After there transformation is fully finished, they will be able to fully control the plants in there lair and control a bit more hardly plants outside of there lair. When Bug-Eyed Beholder meets a party, they will usually take a liking more towards rangers and druids as they are often connected to nature which the Beholder can relate to.

Lair and Lair Actions

The Bug-Eyed Beholder lair is a half sphere shaped room made of dark grey bricks covered in vines and weird light green plants. There are small green particle of dust floating around the room.

Lair Actions

One initiative count 15 (losing initiative ties), the Bug-Eyed Beholder takes a lair action causing one of the following effect:

  • Vines try to grapple all players, making all players have to make the Grapple Vine Dex save.
  • 2 Terra Mouths Flowers appear, this can only be used 2 per battle.

 

Monster Tags: Beholder

Habitat: Grassland

Icy765

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