Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 50 (8d10 + 10)
Speed 35 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws CON +6
Skills Stealth +8
Damage Resistances Thunder
Damage Immunities Poison, Psychic
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 3 turns.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Magic Weapon. Any melee attack made by the armor is considered a magic weapon attack.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) magic bludgeoning damage.

Thunderwave.  The djinni armor can cast thunderwave four times a day. The level of this spell is equivalent to their summoner/creators highest level spell slot.

Description

This suit of magically animated plate armor's silvery surface depicts pictures of clouds and rushing wind. These constructs are created by the Djinni to guard their palace and other items of importance often in groups of 10 or more.

RougeAce2383

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