Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 3 turns.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Magic Weapon. Any melee attack made by the armor is considered a magic weapon attack.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) magic bludgeoning damage.
Thunderwave. The djinni armor can cast thunderwave four times a day. The level of this spell is equivalent to their summoner/creators highest level spell slot.
Description
This suit of magically animated plate armor's silvery surface depicts pictures of clouds and rushing wind. These constructs are created by the Djinni to guard their palace and other items of importance often in groups of 10 or more.
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