Small Beast, Neutral Good
Armor Class 12
Hit Points 6 (2d6)
Speed 40 ft., Climb 20 ft., Burrow 1 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +4
Skills Stealth +5
Senses Tremorsense, Passive Perception 12
Languages Sphinx
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Sense: Aurynxs have advantage on Wisdom (Perception) checks that rely on hearing.

Sonic Immunity: As a reaction, the Aurynx is able to protect it's ears by wrapping it's wings around them when it encounters a loud noise which make's it immune to being deafened. 

Musically Charmed: When the Aurynx hears music, it must roll a Wisdom saving throw DC greater than the performace roll of the sounce of the music. if failed, the creature is charmed until the music stops. 

Sneaky Paws: The Aurynx has a +5 to stealth

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  1d4 peircing damage. 

Sonic Scream. Once per day, the Aurynx can scream emiting a defening sound in a 15-foot sphere. Each creature in that area (who is not wearing hearing protection or used an action/prepared-reaction to cover their ears) must succeed on a DC: 14 Constitution saving throw or be knocked prone and defended until the end of their next turn.

 

Description

The Aurynx is a small fox-like creature with big black eyes and very large ears with two small wings behind them. It has golden colour fur and its soft paws make it increadibly quite. This creature is very timid. 

Previous Versions

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Habitat: Forest

SparkyRedstone

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