Tiny Fey, Typically Chaotic Evil
Armor Class 13
Hit Points 26 (3d4)
Speed 5 ft., Fly 30 ft.
STR
2 (-4)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +3
Skills Insight +6, Sleight of Hand +4
Damage Resistances Poison, Psychic, Damage from Spells
Condition Immunities Stunned
Senses Blindsight 60 ft., Passive Perception 11
Languages Sylvan --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The Banalog can't use its blindsight while deafened.

Flyby. The Banalog doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Keen Hearing. The banalog has advantage on Wisdom (Perception) checks that rely on hearing.

Fey Ancestry. They have advantage on saving throws against being charmed, and magic can’t put them to sleep.

Familiar. The banalog can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the banalog is within 10 feet of its master, the master shares the banalogs’s Fey ancestry trait.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1d4 piercing damage.

Vicious Mockery. The banalog unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 ft. If the target can hear the banalog (though it need not understand), it must succeed on a Wisdom DC 13 saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn, on a success the targeted creature takes half the damage and does not suffer any other effects.

 

 

SenDvison

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