Medium Humanoid (Goblinoid, Orc), Neutral Evil
Armor Class 14 (ring mail)
Hit Points 33 (5d8 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
9 (-1)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the uruk-hai can move up to its speed toward a hostile creature that it can see.

Martial Advantage. Once per turn, the uruk-hai can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the uruk-hai that isn't incapacitated.

Actions

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Description

Uruk-hais are a mix between orcs and hobgoblins, combining the savagery and hulking bodies of the former with the martial prowesses and tactical minds of the latter. These war machines cannot simply be birthed by the unlikely union of the 2 races; rather they are created by dark rituals performed by evil wizards.

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2019 5:39:54 PM
4
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Monster Tags: GoblinoidOrc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Lestrice

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