Damage Transfer. When you take damage from an attack, you can transfer half of the damage to another creature within 5 ft of you.
Light-footed. You can Disengage or Dash as a bonus action. When an enemy moves adjacent to you, you can spend your reaction to move away up to half your speed.
Ricochet. If your attack misses, you can spend your reaction to make another attack against a different target of your choice within 15ft of the original target.
Scattershot. When you make a successful attack, you can deal damage equal to your level to everyone within 5ft of your target (once per round).
Multiattack. You can do any two combinations of Summon up and Burn.
Summon up. Summons a Floating Candle in an empty space she can see within 60 feet, up to a maximum of 10 candles, all of which act in the same turn as the Conjurer. Check the Floating Candle sheet.
Burn. Ranged Attack: +7 vs AC. Range: 18m. Hit: 11 (2d8 + 2) Fire Damage.
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