Small Plant, Typically Chaotic Good
Armor Class 13 Natural
Hit Points 6 (1d6 + 3)
Speed 30 ft., Tumble
STR
9 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
14 (+2)
Condition Immunities Poisoned, Stunned
Senses Tremorsense 30 ft., Passive Perception 12
Languages All (In that plane of existence)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Thorny Weeds. If an action required to touch the animated tumbleweed is taken such as grappling or punching, the person taking the action must make a DC 12 DEX saving throw or take 5 (1d6 + 2) piercing damage, or half as much on a successful save.

Poison Weed. Some animated tumbleweeds will have a natural poison in part of magical influence but very few have this feature. Roll a d100 and on a 1-89, the animated tumbleweed functions as normal but on a 90-00, the animated tumbleweed has poisonous properties. Any time the animated tumbleweed is poisonous and attacks with its thorns, the target must make a DC 12 CON saving throw or take one level of exhaustion.

Actions

Thorns. Melee Weapon Attack: +4 to hit, reach 1 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. 

Description

A small thorny collection of dead shrubs and weeds rolling about the wastes of local deserts. They are surprisingly expressive and friendly for animated dead plants and they even have small eyes made from weeds so they can see, but their friendliness is a deadly weapon. They do not know that they are so thorny so whenever they go in for an embrace, they end up shredding up whoever they hug. A tragedy for their social life.

Habitat: Desert

biggmetal

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