Large Elemental, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 100 (10d10)
Speed
STR
17 (+3)
DEX
12 (+1)
CON
23 (+6)
INT
4 (-3)
WIS
5 (-3)
CHA
11 (+0)
Saving Throws CON +9
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 7
Languages Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Limbo Native: This creature has adapted to this environment and can use its movement speed to fly in limbo.

Amorphous: The chaos elemental can move through a space as narrow as 1-inch wide without squeezing.

Chaotic Fluctuations: At the start of each of its turns, roll on the Chaos Element table. The Chaos Elemental now deals this damage and is vulnerable to the damage type rolled and resistant to all the others until the start of its next turn.

Chaos Explosion: If the chaos elemental is reduced to 0 hit points, it uses Chaos Burst before being destroyed.

Actions

Chaos Ray: 90ft Spell Attack +8 to hit, 5d6 Chaos Element Damage.

Chaos Burst: Self AoE 10ft, DC 16 Dex save. Failure: 10d6 Chaos Element damage.

Reactions

Magic Gone Awry. The chaos elemental can cause magic to not function properly. Whenever a spell is cast within 120ft of the Chaos Elemental, the spellcaster triggers an effect from the Wild Magic Surge table.

Description

Strengths

Damage Resistances: Bludgeoning, Piercing, and Slashing damage.

Damage Immunities: Poison.

Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious.

Weaknesses

Vulnerabilities: See Chaotic Fluctuations above.

Alcudra

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