Immutable Form. The caryatid column is immune to any spell or effect that would alter its form.
Magic Resistance. The caryatid column has advantage on saving throws against spells and other magical effects.
Magic Weapons. The caryatid column’s weapon attacks are magical.
Shatter Weapons. Whenever a character strikes a caryatid column with a non-adamantine, nonmagical weapon, the character must succeed on a DC 14 Strength saving throw or the weapon shatters into pieces.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) Slashing damage.
Description
An exquisitely sculpted and chiseled statue of a beautiful female warrior adorns the area, long-sword in her hand.
A caryatid column is akin to the stone golem in that it is a magical construct created by a spell-caster. Caryatid columns are always created for a specific defensive function. The caryatid column stands 7 feet tall and weighs around 1,500 pounds. The column always wields a weapon (usually a long-sword) in its left hand. The weapon itself is constructed of steel but is melded with the column and made of stone until the column animates. When melded, the sword is likely to be overlooked (DC 20 Perception check to see it).
Caryatid columns are programmed as guardians and activate when certain conditions or stipulations are met or broken (such as a living creature enters a chamber guarded by a caryatid column). A caryatid column attacks its opponents with its longsword. It does not move more than 50 feet from the area it is guarding or protecting.
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