Medium Humanoid (Elf, Half-Elf, High-Elf, Human, Kalashtar), Lawful Neutral
Armor Class 15 (18 with mage armor)
Hit Points 128 (18d8 + 18)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +10, WIS +9
Skills Arcana +15, History +15, Nature +11
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Truesight 60 feet radius, Passive Perception 18
Languages Any six languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magi of Whimsy and Wonder. This character (a former Player) now participates in other campaigns as a magic shopkeep and powerful divination wizard. He can give out quests to find powerful magic items, spells, or components from monsters or entities. He can create nearly anything if given the right materials. He can be reasoned with, and often enjoys being silly so speaking with him first is wise. He can even be convinced to help the party in major ways - even as a sidekick in combat. If ever defeated in combat, he drops a Staff of Power, and comes back to life 7 days later. 

Magic Mantle.
The archmage has advantage on saving throws against spells and other magical effects. He also has resistance to damage from spells. 

Oracle Revelation. You can choose to succeed on 3 rolls per day. 

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10: to hit with spell attacks). The archmage can cast Misty Step, Detect Magic, Identify, and Shield at will and has the following wizard spells prepared:

1st level (4 slots): Absorb Elements, Charm Person, Find Familiar, Magic Missile

2nd level (3 slots): Invisibility, Levitate, Hold Person

3rd level (3 slots): Counterspell, Dispel Magic, Fly, Haste, Hypnotic Pattern

4th level (3 slots): Charm Monster, Divination, Polymorph, Arcane Eye

5th level (3 slots): Wall of Force, Legend Lore, Geas

6th level (1 slot): Disintegrate

7th level (1 slot): Choice of 1/day - Etherealness, Firestorm, Reverse Gravity

8th level (1 slot): Control Weather or Sunburst

9th level (1 slot): Wish (out of combat only), or Shape Change {Adult Silver Dragon, Kalaraq Quori, Trostani, or Phoenix}

 

Actions

Element Blast. Ranged Magic Attack. 30 foot cone. DEX save DC18 or take 28 fire, cold, or lightning damage (your choice). Half as much on a successful save. 

Bonus Actions

Misty Step. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Reactions

Shield. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Description

A young boy was once staring up at the stars with his friends while out camping one night, and he noticed a brilliant comet streaking by overhead. His eyes sparkled with the wonder of the universe, and God spoke to him. It whispered to him the secrets of world, and instilled in the boy a primordial spirit of child-like wonder and sense of whimsy. That boy grew up, had many adventures, and spread the wonders and delights of reality throughout the multiverses. Everywhere he went, people smiled, and his joy grew to become a prominent light in the universe. That boy is the mythic Archsage of legend, the Lunar Prince himself, the Magi of Wonder and Whimsy - Cameron the Clairvoyant. 

He was the adopted child of a noble family of rich bankers, was later found to be Kalashtar. He grew up in a loving and lenient home, and was adored and doted on by his family. They showered him with love, gifts, and education, and the little boy grew into a fine young man. He practiced equestrian, archery, fencing, acrobatics and gymnastics, dance, swimming, singing, various athletics, and received the finest education at the countries top university. While away at university, learning to become an administrator in his families business, his magical powers blossomed unexpectedly, and it sparked the fire of fascination in the young man. Through concentrated research, and self discovery, a wizard was born. He had a talent for divination, and regularly had prophetic dreams that came true. He was able to read peoples thoughts, see their auras, discern spirits, and communicate with entities ranging from infernal to celestial. His discovery and bond with his Quori spirit was also cultivated during this time, and the man was able to learn more about his past memories. He used to be a royal vizier to a powerful Pharaoh in an ancient civilization. The man now references the spirit, and consults it for advice in times of brain-fog. He calls his Quori spirit; The Great Sage. No one has seen its form, not even the young man - yet. The young wizards goal is to set off into the world, and find a party worthy of his talents, to amass or create magical items, to discover new magical spells, and to create a magnificent magical castle to store his trinkets. He currently spends his downtime running a magic shop, happily taking the requests of interested adventurers. 

Monster Tags: NPC

Habitat: ArcticForestGrasslandHillMountainUrban

WishfulWarlock3

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