Medium Aberration, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 50 (10d10)
Speed 60 ft., Walk 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Cold, Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Slaad, Telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Limbo Native: This creature has adapted to this environment and can use its movement speed to fly in limbo.

Green Slaad Spawning: If the target infected by the Red or Blue Slaad has magic in their BLOOD, then it becomes a Green Slaad instead. This magic has to be part of them, so a Wizard for example would NOT turn into a Green Slaad, since magic is not in their blood.

Actions

Multiattack (2): Only one Bite each round, based on the color of the Slaad.

Claw: Melee Attack +5 to hit, 1d6+3 Slashing damage

Blue Slaad Bite: Melee Attack +5 to hit, 1d6+3 Piercing damage + DC 12 Con Save. Failure: Target is infected with Chaos Phage. While infected the target cannot regain HP, and its HP maximum is automatically reduced by 3d6 each hour. If the disease reduces the target’s HP to 0 they are transformed into a Red Slaad in a painful 10 minute long transformation. The Chaos Phage can only be cured by casting Remove Curse or Greater Restoration while in the Eternal Sea (within Limbo).

Description

Magic Resistance: The slaad has ADV on saves against spells and other magical effects.

Regeneration: The slaad regains 5 hit points at the start of its turn if it has at least 1 hit point.

Weaknesses

Damage Vulnerabilities: Any damage from any Slaad.

Alcudra

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