Armor Class
11
Hit Points
18
(2d12)
Speed
STR
10
(+0)
DEX
8
(-1)
CON
8
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
1
(-5)
Saving Throws
INT +2, WIS +2
Damage Resistances
Acid
Condition Immunities
Charmed
Senses
Passive Perception 11
Languages
Under common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Wizard initiative: cantrips: Acid splash, poison spray, chill touch.
1st level: false life, unseen servant
2nd level:invisibility
Call of the wizard: when the zombie wizard is close to death (1, 2, 3 health left) he will make a charisma roll (dc 14). If he succeeds, 1d4 zombies come to his aid.
Actions
Dagger: 1d4 bludgeoning
Poison dart: shoots a magically Inhanced dart. 1d4 fire damage
Order zombies(only if other zombies are around): commands all other zombies to attack the player with the lowest health.
Description
After a horrible accident, this zombie limps around, looking for zombies to command.
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