Large Beast, Unaligned
Armor Class 12 natural armor
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
Senses Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the bulldrome moves at least 20 feet straight toward a target and then hits it with a tusk Attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Aggressive. As a bonus action, the bulldrome can move up to its speed toward a hostile creature that it can see.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Thrash (Recharge 5-6). The bulldrome thrashes about striking all creatures within 5-foot radius of it. Each creature in the area much make a DC 10 Dexterity saving throw, taking 7 (2d6) slashing damage on a fail or half as much on a successful save.

Description

Although veteran adventurers can generally take a bullfango out easily, they can be dangerous for beginners and may even pose a threat to more experienced adventurers when several attack at once. Bulldromes on the other hand have larger tusks than Bullfango, and a layer of white fur, as opposed to Bullfango's black fur. Bulldromes are more agile when running and proficient at finding and locking onto their victims. These Fanged Beasts are sometimes found in packs and will charge at all intruders once noticed. They are very territorial, and can be a considerable nuisance.

SkyArmy125

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