Medium Undead, Chaotic Evil
Armor Class 11
Hit Points 10 (2d8)
Speed 0 ft., Fly 40 ft. (hover)
STR
6 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
13 (+1)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight or bright light, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Restraining Attack. Melee Attack +3 to hit, reach 5 ft., one creature. Hit: creatures movement becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.

A creature can escape the restrain with a succesfull DC 10 Strength check. Alternatively a Shadow ends the restrain if it takes more than 6 damage in one round.

Strength Drain. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) necrotic damage. The target's Strength score is reduced by 1d4 and the Shadow's Charisma temporary improves by the same amount to a maximum of 19 for 1d4 hours. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse.

Bonus Actions

Shadows Cunning. While in dim light or darkness, the Shadow can take the Hide and Disengage action as a bonus action. 

Habitat: UnderdarkUrban

TW_N0XIA

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