Legendary Resistance (3/Day). If the dragon fails a saving throw it can choose to succeed instead.
Multi-attack. The Dragon uses its Frightful Presence, then makes three attacks, one with its Bite and two with its Claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 18 (3d12) psychic damage if the target is a creature that can see the dragon.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 10 (3d6) psychic damage if the target is a creature that can see the dragon.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 6 (2d6) psychic damage if the target is a creature that can see the dragon.
Beguiling Presence: Each creature of the Dragon's choice that's within 120ft and is aware must succeed on a DC 18 Wisdom Saving Throw or be charmed by the Dragon for 1 minute. A creature can repeat the saving throw at the end of its turns.
Psychic Assault (Recharge 5-6): The Dragon exhales spores which attack the mind in a 40ft cone. Each creature in the area must make a DC 21 Intelligence Saving Throw taking 97 (15d12) psychic damage on a failed save or half as much on a successful one.
The Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of it's turn.
Detect: The Dragon makes a Wisdom (Perception) Check.
Tail: The Dragon makes a Tail Attack.
Wing Attack: The Dragon beats its wings. Each creature within 10ft of the Dragon must succeed on a DC 17 Strength Saving Throw or take 10 (2d6 + 3) Bludgeoning Damage or be knocked prone. The Dragon can then can fly half its flying speed.
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