Huge Dragon, Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 262 (11d20 + 105)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
16 (+3)
DEX
20 (+5)
CON
24 (+7)
INT
24 (+7)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws DEX +11, CON +13, WIS +11, CHA +10
Skills Perception +17, Stealth +17
Damage Immunities Psychic
Senses Blindsight 30ft, Darkvision 180ft, Passive Perception 27
Languages Common, Draconic, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 

Legendary Resistance (3/Day). If the dragon fails a saving throw it can choose to succeed instead.

Actions

Multi-attack. The Dragon uses its Frightful Presence, then makes three attacks, one with its Bite and two with its Claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 18 (3d12) psychic damage if the target is a creature that can see the dragon.

Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 10 (3d6) psychic damage if the target is a creature that can see the dragon.

Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 6 (2d6) psychic damage if the target is a creature that can see the dragon.

Beguiling Presence: Each creature of the Dragon's choice that's within 120ft and is aware must succeed on a DC 18 Wisdom Saving Throw or be charmed by the Dragon for 1 minute. A creature can repeat the saving throw at the end of its turns.

Psychic Assault (Recharge 5-6): The Dragon exhales spores which attack the mind in a 40ft cone. Each creature in the area must make a DC 21 Intelligence Saving Throw taking 97 (15d12) psychic damage on a failed save or half as much on a successful one.

Bonus Actions

 

 
Legendary Actions

 

The Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of it's turn.

Detect: The Dragon makes a Wisdom (Perception) Check.

Tail: The Dragon makes a Tail Attack.

Wing Attack: The Dragon beats its wings. Each creature within 10ft of the Dragon must succeed on a DC 17 Strength Saving Throw or take 10 (2d6 + 3) Bludgeoning Damage or be knocked prone. The Dragon can then can fly half its flying speed.

Description

 

 

Habitat: MountainUrban

Maddman_1221

Comments

Posts Quoted:
Reply
Clear All Quotes