Gargantuan Elemental, Lawful Neutral
Armor Class 16 -20 Chaos Shroud
Hit Points 300 (30d20 + 69)
Speed 120 ft.
STR
18 (+4)
DEX
26 (+8)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CON +13, WIS +11, CHA +11
Damage Resistances Bludgeoning, Piercing, Psychic, Slashing
Senses Darkvision 120 ft., Passive Perception 15
Languages All Only understand Chaos Queen
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Limbo Native: This creature has adapted to this environment and can use its movement speed to fly in limbo.

Chaos Form: At the beginning of each round roll on the Chaos Element table to see what element the Chaos Phoenix takes on.

Chaos Shroud AC: If you roll a 16 through 20 to hit you deal damage to the Chaos Phoenix BUT you also take 5 points of Chaos Element damage. You have to roll higher than a 20 to not take this damage.

Explosive Death and Rebirth: When the phoenix dies, it explodes. Each creature within 120ft of it must make a DC 18 Dex Save.
Failure: Take 6d12 Chaos Element damage.
Success: Take half damage.

The explosion destroys the phoenix’s body and leaves behind a crystallized egg. Any creature that touches the egg triggers a Wild Magic Surge. The egg is immune to all damage, and after 1 day, it hatches as a new Chaos Phoenix.

Chaos Wake: If you take an opportunity attack against the Chaos Phoenix you take 1d12 Chaos Element damage.

Actions

Multiattack (x2):

• Beak: Reach 15ft, Melee Attack +13 to hit, 3d12+8 Chaos Element damage

• Talons: Reach 15ft, Melee Attack +13 to hit, 3d12+8 Chaos Element damage. The target must make a DC 18 Con Save.
Failure: The target is infused with the phoenix’s Chaos Element and takes 1d12 Chaos Element damage at the end of each of their turns. They repeat this save at the start of their turn until they succeed the save.

• Chaos Flare: 30ft AoE around Self, DC 18 Dex Save:
Failure: Take 4d12 Chaos Element damage.
Success: Take half damage.

Bonus Actions

Chaos Screech: Choose any target you can see and roll on the Chaos Element table. The target is now vulnerable to that type of damage for 1 minute.

Reactions

Aura of Confusion: As a Reaction, when a creature within 15ft of you applies damage that you are not immune to, you may cast a DC18 Confusion spell as a single target attack on that creature.

Legendary Actions

Legendary Actions (3)

Beak: Make 1 Beak Attack

Move: Instantly move up to 120ft

Chaos Surge (2 points): Roll on the Wild Magic Surge table and issue out the result, making it as beneficial to the Phoenix as possible (even dial up the effect some to match the power of this creature).

Legendary Resistance (3/Day)
If the phoenix fails a save, it can choose to succeed instead. Reroll your Chaos Element die

Description

Possible Variant Resist: Damage from chaotic aligned creatures. (base this on their more recent actions, if they have been “chaotic”)

Chaotic Damage Immunities:
Current Chaos Element Adaptive Regeneration: When the phoenix gets hit by a damage energy type that it is immune to, it heals AND gains Temp HP equal to the amount of damage rolled.

Damage Vulnerabilities:

• Any metal blade forged in the Plane of Metalus

• A TRULY lawful character (I don’t mean that it says Lawful on their character sheet, this is an ALL IN “Lawful” character to the core to get this benefit).

Alcudra

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