Innate Spellcasting. Astrogal's innate spellcasting ability is Charisma (spell save DC 15). The drake can innately cast the following spells, requiring no material components:
At will: lightning lure, absorb elements,
1/Day: call lightning, storm sphere
Magic Weapons. Astrogal's weapon attacks are magical.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) lightning damage. Astrogal has advantage on the attack roll if the target is wearing armor made of metal, and it can't take reactions until the start of its next turn.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) lightning damage . Astrogal has advantage on the attack roll if the target is wearing armor made of metal, and it can't take reactions until the start of its next turn.
Arcing Breath (Recharge 5–6). The dragon exhales arcing electricity in an 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
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